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The Story So Far


Act III Results:

[THE WAR ON LAND – ACT III] – The Ravenous Void – EVIL WIN
[THE WAR AT SEA – ACT III] – Race for the Iceblood Fjord – GOOD WIN
[EVIL GENERAL’S CHOICE] – The Twilight Kin decide to send resources to the Iceblood Coast.

Act II Results:

[THE WAR ON LAND – ACT II] – The Fight For The Ice Mountains – EVIL WIN
[THE WAR AT SEA – ACT II] – The Battle of Brokenwall – GOOD WIN
[GOOD GENERAL’S CHOICE] – The expeditionary forces decided to delay at the border between the Mammoth Steppe and the Winterlands to rest their troops.

Act I Results:

[THE WAR ON LAND, FIRST BLOOD] - The Battle of Ygrituul Valley – EVIL WIN
[EVIL GENERAL’S CHOICE] – The Nightstalkers decided they would follow the energy streams west, sparing Chill
[THE WAR ON LAND - ACT I] - The Long March North – GOOD WIN
[THE WAR AT SEA - ACT I] - Hunting On The Infant Sea – GOOD WIN






Epilogue




Without the protection of their heavy escort, the Twilight Kin fleet continued north toward the Iceblood Coast, harried, and pursued by allied Basilean, Dwarven, and Elven vessels. Slowly being caught and picked off by long-range cannons, it became clear that the Twilight Kin would not reach the Iceblood Fjord and would have to instead head in towards the coast. Fortunately, the intervention of war machines from the clifftops helped turn away their pursuers, and they were able to safely make landfall and disembark.

On land, the Void-cage network was mostly disabled in the high ground around the Ice Mountains, and the depleted amounts of energy meant that the Twilight Kin’s goal of a permanent link through the Void between the Winterlands and the Pit of Despair was foiled. A temporary Void-gate was all that could be achieved, proving sufficient to bring their vanguard into the north but with no hope of reinforcements, supplies, or the building materials that were ready to accompany and support them for a full-blown invasion.

The Nightstalker hordes attracted by the Void-energy to the fjords scattered before they could be captured and bound by Lord Mikayel. For her failure, La’theal Bleakheart was punished with an ordeal in the Void and banished there before the portal closed.

The Twilight Kin now face a serious upward struggle in the North and a very different kind of war if they wish to capture Prince Talannar’s secret power.

Meanwhile, a lone surviving Abyssal Dwarf vessel from the Battle of Brokenwall returns to a friendly harbour, carrying news of betrayal…



The State of Pannithor

  • The Infant Sea - The Toll Forts of the Golden Horn remain damaged, and more of the Basilean navy will be tasked with controlling the passage between the Infant Sea and the Low Sea of Suan while they rebuild.
  • The Endless Sea - The Abyssal Dwarf fleet was sunk at Brokenwall, but a surviving vessel has escaped with word of the Twilight Kin betrayal.
  • The Ice Mountains
    • The City of Blackridge is still held by the Orcs.
    • The Void-cage network has been dismantled with all cages now either closed, destroyed, or depleted.
  • The City of Chill
    • Though the City of Chill was spared, the Northern Alliance has taken heavy losses to its long-range patrols and aerial capability. Prince Talannar’s ability to range far and wide has been depleted, and he may need to rely more on his allies in the future.
    • The City of Chill’s Watch Line is broken in the South-East, leaving them vulnerable to future attacks until it can be repaired.
  • The Iceblood Coast - The Twilight Kin army in the Winterlands is cut off from all supplies and reinforcements in a distant and hostile environment. Rather than a full-blown invasion to capture Talannar’s secret power, they will instead have to begin a campaign of sabotage, assassinations, and psychological warfare against their enemy.
  • The Iceblood Fjord
    • The Twilight Kin have been thwarted from setting up a fortress on the Iceblood Fjord, a stone’s throw from Chill, with the ability to move their troops via land, sea, and the Void.
    • The enormous horde of Nightstalkers at the fjords moved on once the void-cages were exhausted and closed. This was also before they could be located and bound by Lord Mikayel, and have become a new roaming threat in the region.
  • The Void - The Twilight Kin were prevented from opening a permanent link through the void between the Winterlands and the Pit of Despair. As punishment for her failure, La’theal Bleakheart has been sent into the Void until she completes a strange task.


Act III



Act II



Act I

 

Who are the Northern Alliance?

Deep in the Ice Mountains, on the frozen edge of the range known as the Howling Peaks, there stands an impossibility. It is enchanting, awesome, dominating and incomprehensible in equal measure. Bridging a high valley between mighty sentinels of rock, stands the implausible city of Chill.

Tribes of northmen have bent their knee before Talannar’s throne, as have snow trolls and even dispossessed dwarfs. Word of his realm has attracted elves who have cut their ties to the old world and sought new glories as part of this young nation.

The disenfranchised and the lost find a welcoming home within the walls of Chill. It is a rallying point for those that wish to unite for something greater, and a bastion against the darkness in the world.



WHAT ARE THE NIGHTSTALKERS?

Since the creation of the Abyss, the veil between realities has thinned. Behind the veil lies every nightmare, fear, and terror ever conjured by mortal minds and worse. Where the fabric of reality thins, these ravening entities gather like moths to a candle flame, looking for ingress into the physical world. Terror given form, the Nightstalkers are creatures of dark fable, who hunger for the souls of mortals.

In a world steeped in magic, plagued by warfare, and touched by the gods themselves, it seems inevitable that spirits and shades should haunt the realm of mortals. And yet the Nightstalkers are more than mere ghosts: they are the stories by which parents scare their children abed. They are the monsters that dwell in the darkest forests and demand sacrifice from superstitious villagers. They are the darkest dreams and ill omens made manifest.

 

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